This requires the player to think of the opponents available in the impending contest and would also provide them a chance to win the contest without interference from villager’s entering in low level dishes or failed dishes. The player would be able to control the dish entered for their village (as long as they have chosen to participate) and would have chosen the best person to face in the contest. In this way chance is almost completely taken out of the equation. The player would pick one of the three people based off of their line of work and the theme of the cooking contest (Salad, Appetizer, Main Dish, Dessert). The day after the preceding cooking contest the mayor of the opposing town would come to the player’s homestead and provide three opponents from their village. The town that the player lives in would obviously always turn to the player’s character (unless he/she chooses not to enter that particular contest, and in this case the person would be chosen at random) and the player should be able to choose whom they will face off against. In order for the player to have a greater impact on the outcome of cooking contests, it is necessary that only one member from each village enter the cooking contest. Harvest Moon: A Tale of Two Towns Cooking Contest While the player makes his/her own dish, the other two townspeople also make his/her own, and if one of their dishes is horrible (or even a failed dish) then the player’s town normally loses the cooking contest. Each side enters in three villagers for the cooking contest. While this is an interesting premise for a Harvest Moon game, there is one problem: The winner of the cooking contest is decided not by the player’s cooking skill, but rather by pure luck. The player must bring the two towns together by winning these contests. Once every week a cooking contest is hosted so that each town can show their cooking prowess. Since this time the towns have hated each other.
Through their arguing they awoke the Harvest Goddess causing her to collapse the tunnel between the two towns and thus severing their ties. A few days into the game the Harvest Goddess informs the player that the two towns hate each other because each town believes that their cooking is much better than the other town. While choosing a town the player finds that the mayors of both of these towns, as well as the town folk, would prefer not to have any relations with the opposite town. In Harvest Moon: The Tale of Two Towns, the player must choose between the town of Konohana or Bluebell at the beginning of the game. This game takes on many features of old and new Harvest Moon games, but this game pushes cooking to the forefront as cooking festivals are used as a means to end the rivalry between the two towns. Recently a new Harvest Moon game was released for the Nintendo DS, Harvest Moon: The Tale of Two Towns.
While Harvest Moon games were first made primarily for consoles, they have now been focused more so on handheld gaming systems.
#HARVEST MOON TALE OF TWO TOWNS KANA SERIES#
The Harvest Moon series has been alive for quite some time.